ShotScopeOS is the operating system for FrameForge. Optical previs, automated storyboards, and crew-ready shot data — from first setup to final call.
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Three methods dominate previsualization. None of them give you what you actually need on set: accurate shot data, collaborative boards, and something a director can actually use to communicate vision.
No accurate camera data. Hard to share with crew. Impossible to iterate fast when a producer changes the shot list.
Boards look nothing like what you'll actually shoot. Lens choices, blocking, and lighting all require real-world physics — not clip art.
Unreal Engine previz requires a team of specialists. By the time it's done, you've burned the budget before shooting even starts.
FrameForge has always delivered optically precise 3D previz — cameras that match real lenses, sets that match real locations, and shot data that travels with the board all the way to set. ShotScopeOS builds the operating layer on top.
Build any location in 3D with photo-accurate scaled sets, props, and wardrobe. Over 1,250 world-ready objects that know how to behave — doors open, cars roll, actors sit.
Simulate any camera and lens combination in existence. Every shot includes focal length, T-stop, height, and field of view — data your crew can actually use.
Auto-calculate sunrise, sunset, and sun position for any location on Earth. Plan exterior shoots with natural light — no guessing, no surprises on set.
Every frame is a complete technical brief. Export to PDF or web and share with the entire crew. Camera data travels with the image — no more guessing on set.
Reorder your boards for the optimal shooting sequence while preserving the original script order. Plan coverage without losing creative intent.
Full stereographic 3D previz for productions working with stereo rigs. Preview shots in a wide variety of 3D systems before committing to a format.
FrameForge gives you the visual blueprint and technical data to eliminate surprises on set. Every shot is validated before the first light is rigged.